ZThemes

wrrench:

YOU ARE THE DANCING QUEEN
YOUNG AND SWEET ONLY SEVENTEEN

image

OH YEAH

me to all my friends: YOU CAN DO IT. YOU MAKE YOUR OWN LIFE. LET'S DO THIS TOGETHER. COME ON!!!
me to myself: you fucking piece of shit you will amount to nothing nothing is worth it your feelings are irrational go sleep for 22 hours

yongmuney:

this is an appreciation post for anyone who has ever tolerated me

aceofstars:

Enough of these games.

aceofstars:

Enough of these games.
naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

timmyturntner:

literallygoth:

what is happening?

Crop top movement 2k14

timmyturntner:

literallygoth:

what is happening?

Crop top movement 2k14

coelasquid:

Pigeons being proud of their ugly babies for you to enjoy.

shorm:

comrade-monkey:

mathamaniac:

netherlandsvevo:

aph-feliciano-vargas:

aph-feliciano-vargas:

netherlandsvevo:

what is remotely funny about skeletons

The humor comes from
inside us all
Or maybe it’s just an
inside joke

image

You might say this is a bare bones form of humor

i just think it’s humerus

this really hits my funny bone

alpha-beta-gamer:

The Last Phoenix is a beautiful aerial combat adventure game where you control the last remaining Fire-bird who awakens to find the world rotting away. With the once vibrant world covered in ash and frost, you must master your abilities and fight against the decay, restoring the balance between life and death.

Exploring the world of The Last Phoenix is a joy, it really is a ridiculously beautiful place, a wonderfully crafted, vast decaying cityscape full of mystery.  As the phoenix flies through the environment, frost and ash are cleared away and vegetation regrows in real time, purifying the land permanently.   It features a Metroidvania style of exploration and discovery, and aerial combat against carrion and crows, with a variety of fire and light based attacks at your disposal.

Due for release on Steam this Fall, The Last Phoenix is well worth keeping an eye on (or both of them even).  It’s a visually stunning experience that will make your eyes extremely happy.

Download the Prototype, Free

hotelmario:

potion seller